I can actually remember how the last issue of The Unexpected ended. Firebrand died! Her soul absorbed by the monstrous cartoon supervillain Onimar Synn, our plucky conflict engine-hearted pugilist's fate appears to be sealed. "But, there are still two issues of the series to come out, Daw!" I hear you cry. Yes, well, you've got me there, haven't you? Mind you, this series did kill off three major characters in its first issue. You never know… Anyway, for a series given to bouts of manic hyperbole, the cover is startlingly prosaic in reminding us of what's at stake: Synn must die so Firebrand can live. Right you are. Let's find out whether this issue Synn does indeed kick the proverbial bucket and starts pushing up whatever passes for daisies in his section of the galaxy, then, shall we? Neon and Firebrand start the issue deep inside Onimar Synn's body. While I'll duly concede that that is not a sentence I ever envisaged writing, I remain somewhat in awe of Steve Orlando's chutzpah here. There's a touch of metaphysical philosophy to the sequence in which Neon follows (how?) Firebrand's soul (what?) into Onimar Synn's "bones" (what?) and Cliquet's art does a really rather good job of representing the experience as something like a spiritual water chute at one of those swimming-themed fun parks that small children find so unfathomably enjoyable. Not for the first time this series, it is fair to make the observation that the ideas are Morrison-esque but the language is all Orlando. A chase turned tug-of-war over the spirit of a fallen comrade inside the physical body of a monomaniacal supervillain is worthy of Kirby at his best, but describing the opposing force as merely a "node" is not really doing the concept justice. That Neon, who is, let's remember, meant to be our exposition guy, doesn't really understand exactly how this is all happening is a bit disappointing too. Bits and Pieces: More The Unexpected means more silliness, more Morrison homage, and more ludicrous action. Ronan Cliquet's art works well for this book, which requires a certain clarity and dynamism; Cliquet thankfully provides both. Orlando's storytelling continues to be characterised by an over-reliance on technobabble and characters shouting plot points at one another to drive things forward. That said, there are odd moments of mystery, interaction, and action which mean the issue is not a complete waste of time.